What can one say about Avatar that hasn’t already been said a hundred times before (by people who actually get paid to offer their opinions no less)? The answer is, probably not much. Nevertheless – believe it or not, I have devoted only a miniscule portion of my life to reading reviews or commentary on James Cameron’s epic new piece, and so, while I don’t doubt that what I say will greatly overlap with what you may have read several times previously, you can rest assured that my review is at least sincere and underivative – like a pure, unspoilt, and innocent alien species. That’s blue. And still human looking enough to be attractive.
So first a confession or two: I missed the first fifteen minutes of the film due to the tardiness of the restaurant I was attending previously. You might consider this a damning factor which renders my review redundant – however I wager that in fact the first fifteen minutes are quite easily sacrificed. Here’s what I imagine roughly occurs in that first quarter hour (correct me if I’m wrong): in some manner, the film explains that it’s set some time in the future, when everyone relies on a natural resource (ridiculously named Unobtainium), which has been mined to exhaustion by the foolish and short-sighted; but technologically highly capable; humans (of Earth I guess). So – these desperate people look to space for an answer to their troubles and are overjoyed to find a luscious planet or moon: (colloquially named?…) Pandora, which is rich in that most unobtainable of substances: Unobtainium (but absolutely no abundantium ironically). The only problem is that Pandora is infested with a bunch of nature-loving; tribalistic; blue alien hippies – with slightly bigger noses, amongst other physical features which slightly differentiate them from humans – but not enough to stop them being sexy (Cameron’s notes: must have a love interest). Now upon making this discovery you might have expected the technologically and militarily powerful humans to hold their hands up and leave Pandora alone, however if you did then you’re a tree-hugging fool (there I said it), because in this world of realpolitik; capitalism; and Western imperialism: might equals right, and guns sure as hell beat bows and arrows (you’d think) no matter how tall or azure you are. And so – the plan to drain Pandora of its, *sigh*, Unobtainium – is formulated. The gunships are prepped and ready; the commandos are fired up for the assault, and all that stands between the desperate humans and the destruction of Pandora is a nominal ‘humanitarian’ effort to ‘persuade’ the blue aliens (more imaginatively named Na’vi, rather than Alienarians as would have been appropriately in-keeping with the Unobtainium theme) to move out of their sacred hometree and relocate to somewhere more accommodating to the invaders. This effort is conducted by “limp-dicked science majors”, who communicate with the native Na’vi by jacking into bodies that resemble their own, known as Avatars – thus, the Avatar programme is born. Now I’m sure that’s not EXACTLY what happens in the first fifteen mins., but I’m close enough, right? In any case, this constitutes a fair summary of the situation in Avatar; the rest of the plot can be pretty easily predicted on the basis of this little intro. Great or otherwise, Avatar’s not a film to shock or surprise – I could have spelt most of the plot out to you before I arrived at the cinema.
So what else happens? Well, the lead: a wheelchair bound marine, again experiences the thrill of working legs via his Avatar body, and thus cockily runs out of the medical suite before he’s properly learnt how to control his sensory motor skills. He initially fully backs the human mission, and is mentored by the (obviously, and one-dimensionally, horrible) Commander of the military – who has a southern American accent to make it clear that he’s an evil militarist. However, having been sent down to Pandora in his Avatar body, under the wing of tough but lovely Dr. Grace (played by Sigourney Weaver) – a scientist, and therefore the intellectual and liberal counterweight to the military Commander, he comes to identify and empathise with the Na’vi – not least because he falls for the first one he meets after she reluctantly saves his life from a pack of alien ‘dogs’. After thanking her for her rescue, she disdainfully retorts that she should not be thanked for killing innocent other beings, who did not have to die but for his ‘baby like’ antics. Thus the tone is set and Cameron’s point with the Na’vi is made. Through further revelations, it transpires that the Na’vi live in total harmony with their world. Moreover, they are able to mentally communicate with its animals via a cabled uplink created by meshing their ponytails with the animal’s long… mental uplink connector… tubes; and to upload memories and thoughts by linking their ponytails with sacred trees. In short, Pandora’s world is not merely a place to the Na’vi, but an interconnected constituent part of their existence – to use the film’s analogy, it’s like the neural pathways of a brain: each little neuron, and thereby each Na’vi or other animal; or tree, is a part of the whole. However, as later transpires, this is more than the animism or pantheism of primitives; there is a genuine scientific basis for the Na’vi’s connection with the world – to the surprise of the scientists, and the disregard of the men in charge of the human mission – what the nature loving Na’vi mystically and mysteriously speak of is the truth. Our marine lead discovers all this as the film progresses, and in doing so, integrates and gains acceptance with the Na’vi tribe he’s living with. He also gets the Na’vi girl he fell for at the beginning. No prizes for guessing what happens next.
From here on I’ll be providing some sweeping revelations which may constitute spoilers (if you somehow lack the imagination to work out what happens on your own – if you’ve been lobotomised for example). Thus, if you want to remain entirely in the dark then stop reading now, otherwise continue (you have been warned).
Continuing from where I left off, and relieving you of your unbearable suspense, yes: our hero marine begins to sympathise with the Na’vi plight. Perhaps it IS unjust for powerful invaders to simply force their way into someone else’s home and then either intimidate the natives out or eradicate them with superior gun power, he thinks. Perhaps it’s wrong for anyone to rape the natural world for the sake of unchecked advancement and the greed for power, he wonders. Could it even be that it’s unacceptable to cut down one tree on the basis that there are others to take its place (there’s a line that sounds a bit like that in the film)? These ethical revelations strike our simple but good hearted marine, and thus – having come to the conclusion that doing obviously evil things is wrong – he decides to rebel against his human compatriots, eventually gaining the aid of two or three of the more enlightened members of the human horde, and then by inspiring all the Na’vi tribes to come together by rousing them via a reenactment of the exploits of one of their great legendary heroes (riding a massive red bird). Needless to say, he succeeds, with the Na’vi counter-intuitively demonstrating that future Blackhawk helicopters are no match for wooden bow and arrows and alien pterosaurs, and sending the humans home; presumably to revert to a Na’vi like tribalistic state as a result of their dwindling Unobtainium resources (one assumes wind farms must never have taken off – which is fair enough given that they positively ruin the views from the windows of hundreds of moronic wankers).
What to say about Avatar. Well, first off – everyone is right about it. It is insanely epic in terms of its scale and its phenomenal special effects (which are truly wondrous in three dimensions). It is sort of an inspiring rallying cry for environmental concern – although it is a little too hippified to appeal to any of the more backwards conservative types; and a little too spiritual to appeal to intellectuals. It’s also extremely formulaic and painfully predictable. Every character is insanely one-dimensional, and there’s not even an inkling of sympathy generated for the human cause (which is somewhat unrealistic given that our own history demonstrates the ease by which countries can gain mass support for similar actions). Avatar’s biggest and overarching flaw is its obviousness. It’s simplistic and blatant – both in terms of its storytelling and its message. As mentioned previously – there’s nothing here plot wise that you haven’t seen before, or that you wouldn’t have been able to guess as soon as you heard the words ‘aliens’, ‘human invaders’, ‘undercover Avatar agents’, and ‘Unobtainium’ (come on – what’s going to be the defining quality of this fascinating element – it’s squishiness?) . In terms of the message – unrenewable exploitation of nature is bad and self-defeating / animals aren’t mere commodities, but other sentient beings / fire power doesn’t entail superior rights / perhaps even the old ‘Noble Savage’ idea. Yes – all of these are relevant observations (with the possible exception of the latter) – but they are also positions that have and do face heavy opposition, whether explicit or implicit, in our actual world; by many divergent people. The truly magnificent feat would have been to acknowledge that opposition and to show it to be flawed, short-sighted, immoral, irrational, ignorant, but nevertheless: seductive to A LOT of ‘normal’ people; rather than to sum it all up in a superficially horrid, big bad invading force, that everyone but Glenn Beck and Sarah Palin would hate. Another plot alteration which would have improved the film at least ten fold would have been to add an extra sprinkling of frank realism: to have the Na’vi lose. As George Monbiot has observed[1], the plight of the Na’vi bears no small similarity to that faced by the Native Americans upon the arrival of the European explorers. Just as the peaceful, nature loving native Americans were systematically and almost totally wiped out by the invading Europeans – who took themselves to have a god given right to take the Americas – Cameron would have infinitely improved Avatar by showing the Na’vi’s tribal defences to be as useless as they realistically would have been against the human technology of the future (or now for that matter). Show them valiantly make their final stand, and be crushed and swept aside with zero casualties to the invaders. Show their homes obliterated and their forest’s destroyed to make way for human installations. Show their remaining numbers penned in to ‘reservations’. Show the nominal efforts to appear civilised on the part of the human invaders; and if you dare – show (and quote) the religious justification. In short, show Pandora scream and then gradually, painfully, die as it’s coldly and systematically raped by its human dominators. Perhaps Cameron considered this too upsetting an end for his 12A film; or maybe he considered a victory more inspiring for the purposes of his environmental message, than a defeat, however I think an allegory on the arrogance and cruelty of Europe’s past; and the short-sighted and greed-fuelled exploitation of the world’s present and future, would be far more poignant and moving than a Hollywood happy ending.
I enjoyed Avatar, a lot. I wasn’t bored while I was watching it, and I didn’t feel the need to check my watch at any point during the show. In fact I was surprised how quickly the two and a half hours slipped by (…it felt more like two hours and fifteen minutes to me. Ha. Ha.). Nevertheless I was a tad disappointed, though unsurprised, that it wasn’t the great rallying cry for environmental concern and respect for human and non-human ethical considerations that I’d wished for. It looked incredible. Contrary to the claims of some, it wasn’t cringeworthy, and the scriptwriting was far from the worst I’ve seen (although bear in mind that I play a lot of videogames). If I had kids, I’d certainly be happy and eager to show them Avatar – and who knows, perhaps it would be through their young eyes that I’d see Cameron’s rationale for his happy ending and superficiality of purpose. Maybe a ‘can do’ attitude towards an ethical future would speak to a child in a way that it can’t to me, and perhaps an accomplished and esteemed film director like James Cameron knows that, while I do not. Regardless, I can only speak for myself, and I say this: Avatar is admirable and wonderful, but it’s not great.
[1] http://www.guardian.co.uk/commentisfree/cifamerica/2010/jan/11/mawkish-maybe-avatar-profound-important







Christmas Thinkings
25/11/2009 in 2. World/News Commentary, a. Game commentary | Tags: BBFC, Call of Duty, christ, Christmas, COD, COD: MW2, controversy, crime, downloading, ethics, file sharing, Filesharing, game, illegal, internet, jesus, Modern Warfare 2, online, Peter Mandelson, terrorism, theft, thoughts, xmas, yuletide | Leave a comment
It’s been a while since I’ve written anything here and so, as you’d expect, I have a backlog of things that desperately need saying. Who knows what’d happen if I weren’t to write them all down here – I have a few ideas… but I won’t trouble you with them since I am going to write – now. Right now. Write here, right now. Ignore that and keep reading.
Did you really think illegal downloading wasn’t a crime? You didn’t? You know it’s stealing, right? Then why the rage, old chum?
Are you a filthy thieving downloading piece of scum? If so, Peter Mandelson is after you. Mandy hopes to push through a plan that would see the web connections of Internet pirates disconnected – a move that has met quite considerable condemnation from the young and tech. savvy members of the British populace (you know: the ones who do most of the downloading). Here I don’t wish to focus on whether or not Mandelson’s plan is practical; nor whether it could even be properly applied without risking punishment to those who have genuinely done no wrong (having had their internet connections high-jacked, for example). No – what confuses me in this case is the genuine outrage, shown by those who participate in the illegal filesharing practice, to this decision. Their condemnation isn’t directed at the unworkable nature of Mandelson’s plan; nor at any other factor related to implementation. Rather, they’re disgust is aimed squarely at the suggestion, the mere idea, that those who steal intellectual property via the Internet should be punished for their legally acknowledged crimes. Now don’t get me wrong – I’m not myself condemning filesharing here (and neither am I supporting it). Like an adolescent, zit-covered David Cameron attempting to smoke a poorly constructed spliff, I must confess to having partaken in the practice in my early teenage years. It was a given to fourteen-year-olds in those Napster days – and then it was just music, with each megabyte taking at least a minute to download. Now films; TV series; games; software; and even operating systems can be downloaded in but a small number of hours. And many, many, many people are doing it. “Good luck to them” you might say, “it doesn’t affect the multimillion pound music / film / games industry anyway” you might rhetorically continue. I’m not entirely sure you’re right, but fair enough. As crimes go, downloading ‘Fight For This Love’ by Cheryl Cole is nothing major (well, the filesharing part isn’t), but come now: certainly it is still a crime. Whatever you think of the people who own the data you’re stealing – however rich they are – and however little your theft will affect them, you are still undeniably committing a crime: the crime of theft. You can’t legitimise stealing a millionaire’s doormat by pointing out that he’s rich and can easily afford the loss. The shoplifter’s excuse that the supermarket won’t suffer, and that it accounts for the existence of thieves, goes no way towards morally or legally legitimising their actions. And don’t pretend that your filesharing is in anyway justifiable on a kind of Robin Hood-esque basis – I’d wager that you could afford whatever you’re stealing – and if you can’t, I’d certainly doubt that you strictly needed it. As I said, I’m not here to rain moral condemnation down on anybody. I’ve benefited from the filesharing of others. I’ve taken part in it years ago. And I don’t particularly think worse of those who I know still do it. But it is crime. It is theft. And, like a shoplifter, surely the response to being caught out must be to put one’s hands up and say “fair enough” – not to bleat on about how evil Peter Mandelson is for trying to uphold our country’s laws. Few pickpockets have arrived at the police station only to erupt into a fuming tirade over how despicable it is to restrict their freedom to pick pockets – even if they stuck exclusively to the superrich.
‘Call of Duty: Modern Warfare 2’. Yeah, it glorifies terrorism you know. Yeah seriously… No, it does! …No it doesn’t you impetuous pawn.
The largest ever entertainment release – Call of Duty: Modern Warfare 2 – is now available, and is being enjoyed by countless millions of gamers the world over, some responsible; some stupid; some clever; some mature; some hopelessly childish; some (due to awful parenting) actually children; some PhD students; some secondary school dropouts, and so on and so forth. Why is this game in particular important? Well – because it features one of the most controversial sections of a videogame to date (so controversial in fact that the game asks you if you want to skip it before you even start playing). For those who are interested in seeing more or less exactly what happens in the game, watch the video below (but note the spoiler):
The scene has the player, along with three or four non-playable characters, casually enter an airport in Moscow and open fire on the unarmed civilians there-in. The civilians flee, the player’s character and the others continue to fire. Security guards are easily cut down, as are people trying to help injured others to their feet. Wounded people try to crawl away only to be shot in the back, and by the end of the level the player leaves the airport with a bloodbath in his wake. The context is that the player’s character is a member of an elite military task force, who goes undercover in a terrorist organisation in order to bring down their highly dangerous leader. In order to stay undercover, he’s forced to take part in the airport massacre – and, like him, you the player must actually be there pulling the trigger – there’s no escape from liability in the form of a cutscene, you actively take part in the entire section of the game – every murdered civilian falls as a result of you genuinely opting to pull the trigger with your crosshairs aimed squarely at their backs. Controversial enough for you? Predictably, both sides have gone to war, competing to see who can provide the more painfully inane argument. On the anti-COD (Call of Duty) side, we have suggestions that the game is excessively violent; glorifies terrorism and killing; and might influence others to behave in the way the game portrays, while the pro-CODers spout the usual ‘it’s just a game’; ‘it’s not real’; and ‘you don’t have to play it if you don’t like it’ rubbish. Let’s be clear – in the form of the preceding arguments, both sides are wrong. With regard to the anti-CODers – the game is not excessively violent. To be excessively violent would be to include violence that was inaccurate to the realities of the situation (i.e. war and terrorism). The game doesn’t do this, and is certainly less gory (and bloody) than a number of other, far less controversial, titles currently available. It categorically does not glorify war or terrorism – war itself is presented as chaotic and terrifying, and the terrorism scene is one of the most uncomfortable and troubling portrayals that I’ve ever come across, in any form of artistic media, succeeding dramatically where many other games have tried and failed. It positively didn’t promote the idea that acting as the character does in the game might be ‘fun’ or ‘cool’; and no more glorified callous murder than did Schindler’s List. The pro-CODers are just as wrong. The fact COD:MW2 is a game, and not real, does not thereby earn it a free-reign to portray just about anything it wants. There is a reason the BBFC exists, and it’s not simply to calm the constantly raging tempers of the Daily Mail reading masses. It is certainly possible that COD could have portrayed the terrorism scene unacceptably. If the game had suggested that terrorism were a good thing – or if it had made mocking reference to a real life murder – or if it had screwed up in any number of other possible ways, the BBFC would have been well within their rights to condemn it. A game in which you play a jolly paedophile who has to search out and abuse children in exchange for points to spend on your computer rig would not be acceptable – despite the fact that ‘it would be a game’ and ‘it wouldn’t be real’. The same applies to the suggestion that you don’t have to play it if you don’t want to. This idiot excuse comes out of modern relativism, and the idea that rightness and wrongness apply no further than one’s own personal feelings. The idea is that if COD:MW2 is wrong ‘for you’, then there is nothing necessarily compelling you to play it. However, you have no right to assume it’s wrong ‘for other people’, who themselves are free to play so long as they don’t force you to watch. Again, this is utter nonsense – if Infinity Ward (the game’s developers) had done wrong, I’d be just as correct to condemn them, despite not having fallen victim to their crime, as I would to be to condemn a murderer, despite not having suffered his. Moral condemnation can still be applied by those who aren’t directly affected – hence the existence of our (or any) legal system. So who’s right? Well – ultimately, it’s the pro-CODers, though not due to any of the previously mentioned ‘arguments’. The game’s terrorist scene is handled maturely and frankly, and is a complete success in its goal of leaving the player feeling awkward; uncomfortable; and utterly disgusted (at their own actions, not at the game’s inclusion of the level). Contrary to (one of my heroes) Charlie Brooker’s suggestion, I felt the interactivity of the scene was completely justified, managing to create an atmosphere and sensation that just would not have been possible via a cutscene portrayed utterly outside of the player’s control (as has been the case with a number of games featuring ‘moral choices’). If there’s a negative point to be made it’s that the rest of the game’s campaign fails to be anywhere near as absorbing, and the plot as a whole struggles to be engrossing or involving, which is a shame given that the fundamental ideas are very good. Thus, the terrorist scene sort of just pops-up, not particularly in context, and not captivating in the sense of it bringing you any deeper into the plot – but that’s not a condemnation of its highly successful content; just as a bad war film wouldn’t, in its struggling storytelling, thereby delegitimise its inclusion of battle footage. COD:MW2’s terrorist scene is legitimate, justified in its inclusion and interactivity, rightly available (to adults) in the UK, and utterly horrible all the same.
Christmas time. Mistletoe and whine. I hope the adverts start in June next year.
It’s exactly a month until Christmas today – the day of the birth of our Lord. And what I want to write about here is how damned annoying it is that everyone’s forgotten about how it’s HIS day, and how we need to be honouring Him! Oh, and about the Jews… Not really… Christmas nowadays is nothing to do with Jesus, or Christianity, and that’s a very good thing. It has, quite naturally and without cultural intervention, evolved into a time that genuinely belongs to all people (or any that want it). Sure, there are the moaners: those who say it’s nought but a materialistic free-for-all – a time for retailers to exploit shoppers, and for children to exploit parents, and for DFS to exploit everybody – and there are those who whinge that “boo-hoo the adverts are on even earlier this year!” or that “Tesco’s are playing Christmas music, and it’s only October!” as if the sight of a Christmas tree on TV, or the sound of Noddy Holder’s horrible, horrible, voice exclaiming “it’s Christmas!” causes them internal bleeding, or something else worthy of such persistent complaint. Well to those people I say: “shut your faces you miserable bloody stupid gits” (and I’d encourage you to use the same phrase). Of course Christmas is utilised by shops trying to sell their wares; and of course children get overly covetous when they see an opportunity to get some toy they’ve been yearning for (since they saw the advert in October); and yes everybody (apart from tirelessly joyous w*nkers) loathes Christmas music – - But it’s no worse than JLS’ or Ndubz’ mindless Casio keyboard adapted ‘beats’, which were playing previously! And contrary to what the moaners suggest, the adverts aren’t on all THAT early – it’s not as if they’re so constant that we can’t even tell Christmas time apart, from, say, Easter (which starts in about February by the advert calendar, leaving January as a useful buffer for those of us who set our watches by commercial campaigns). Yes Christmas, as a retailing / self-serving / annoying / marketing time extends from late September to New Years, and yes, if you must, you can count that as a negative. But look too at the positives. Who, but the most jaded, or the most unfortunate (the former who have themselves to blame, the latter who obviously don’t), doesn’t have fond memories of at least a few of their Christmases? For whom has some Christmas not been a particularly special time – at some point in their pitiful little lives? I’m talking about the actual day here – when the children’s greed has done its job, and when the retailers are out of time, and when nobody goes to the shops to listen to awful Christmas music because they’re all closed. On Christmas day, December 25th itself, it is a truly happy and special occasion. This is so, for despite complaints, the massive build up does actually manage its purpose, and Christmas day is left feeling like a genuinely satisfying climactic event. Everyone feels a happy obligation to make an effort to enjoy the day rather than let it pass by unnoticed (apart from the most awful people on the planet). Children are happy, friends and family are united, work and daily life temporarily cease, and – if you do it right – peace and good will truly do extend to all men (…in your local vicinity, the war continues, despite yuletide). It’s nothing to do with Jesus (for most); and it’s nothing to do with the Winter solstice, as was the case in the Pagan festival the Christians initially commandeered; and indeed why should it be? What more beautiful a thing to have Christmas in its current carnation; as a time when families and friends unite to try and enjoy each other’s company, to make one another happy via generous gifts, to reflect on the year and the positives in life; than to worship a long dead carpenter (or builder, apparently carpenter’s a mistranslation). Stop complaining about Christmas – even if you do hate the adverts, or the music, or the lights, or the children’s happy laughter. There was a time when you were that six year old, looking forward to a day of toys; games; and grandma – and if you get over your melodramatic self-pity – you might just learn to enjoy it all over again.